A large, trilobite beetle-like creature with a shimmering blue and purple shell covered in glowing motes. It lures prey to its lair via enchanting lights (Wisps) where it feeds to become more powerful

TYPE: Devourer (motivation: to consume people) | Anyone unlucky to enter the woods alone has a high likelihood of being eaten

POWERS:  Can phase between this world and an alternate reality | Summons wisps to lure prey

ATTACKS: BITE (3 harm intimate messy) | WISPBURN (2 harm far ignore armor magic)

HEALTH: 10 (1) HP | 2 ARMOR (WHEN HP REACHES AT LEAST HALF RETREATS TO THE OTHERWORLD)

WEAKNESS: Bright Light prevents it from phasing to the Otherworld, making it vulnerable to being killed / Armor vanishes in bright light

ALT WEAKNESS: Being forcefed a potion made of Hawthorn Berries and Pine Needles

MOTIVE: The campers are very imaginative, and Wyatt recently told a ghost story that really scared the campers. Their fear of this ghost story lead to it coming into existence as an AFI, using the camp nearby to feed.

CUSTOM MOVE: When the Wispqueen takes more than 2 damage from a single Hunter, it sends out extra wisps into the area. The attacking Hunter then has to roll act under pressure.

On a 10+, nothing happens.

On a 7-9, the Hunter becomes distracted by the wisps, walking towards them

On a 6 or less, the Hunter is enraptured by the wisps and turns against the party until the Hunters leave or the Wispqueen disappears