V1: I wanna make this game as a love letter to speculative fiction and games that have inspired me to be where I am now. It didn’t start out as a deeply personal project, but looking into it makes me want to use the piece to explore my own experiences as an outsider and someone trying to understand strange worlds they sometimes find themselves in, with the arc involving her (surprisingly) being accepted into this world she felt so afraid of. I also love anthropology and how cultures evolve, so introducing that into an interactive format is interesting to me.

V2 (3/15/2023): This page is becoming a personal directing journal. CORVIDAE didn’t make it past AGP Gate 1. That’s on me for not fully explaining puzzles and mechanics. Whatever. I’m not focusing on that anymore. This game is getting made. Everything above still stands, I just have deeper feelings toward it. Aria’s feelings of inadequacy match my own. She’s passed up for grants, internships, and opportunities, for seemingly no reason. Maybe she just doesn’t apply, maybe she doesn’t know where to look. She’s working on this corvid study because it’s something that matters to her. And this game matters to me! She and I both feel like outsiders in spaces where we’re surrounded by like-minded people. So this game is for them. To everyone who felt unwelcome while looking at pairs of open arms in front of them. It’s for those people so that they can get over those feelings and interact fully with the world around them. I’m turning this into a full project in the future in some capacity, it means too much to me for this to not be created in some form.

4/28/2023: Vision pitch is due in a few days. I think I’ve got it down? I can’t help but feel like it’s missing something but I’m not sure why. I’m gonna present it in front of some people and see if it works. But this project just reminded me how much I want to spend my life directing projects, even if that opportunity doesn’t present itself during my time here at USC Games.