NIER: AUTOMATA’s narrative is, on a surface level, similar to Corvidae’s. They are both games about an Earth post-humanity, and asks questions on what constitutes personhood. But NIER focuses on robots and created lifeforms developing sentience and connections to humanity, while CORVIDAE seeks to interrogate ideas of biology, cultural development, and identity. NIER is much more philosophical in its discussions, very “I think, therefore I am.” But CORVIDAE is fundamentally an anthropological discussion: an opportunity to talk about how cultures develop and where civilizations pick up where others have left off. Also, much of the (incredible) writing and worldbuilding is relegated to text documents and sidequests, with the base narrative leaving a bit to be desired. CORVIDAE, on the other hand, is interested in telling a story with little/no traditional dialogue, with the largest amount of text being what Aria writes in her fieldnotes throughout the game.

https://lparchive.org/NieR-Automata/Update 49/37-kingturf_(45).jpg