<aside>
🌆 Locations are places that can cause trouble for the hunters. They’re
metaphorically hostile, encompassing all the stuff that can go wrong
around the hunters (like the phones not working, or a car not starting,
or getting lost and ending up alone in the dark).
</aside>
Locations need the following details:
- A name.
- A description.
- Location type and motivation.
- Optionally, a map.
- Optionally, one or more custom moves.
LOCATION TYPES:
- Crossroads (motivation: to bring people, and things, together)
- Deathtrap (motivation: to harm intruders)
- Den (motivation: to harbor monsters)
- Fortress (motivation: to deny entry)
- Hellgate (motivation: to create evil)
- Hub (motivation: to reveal information)
- Lab (motivation: to create weirdness)
- Maze (motivation: to confuse and separate)
- Prison (motivation: to constrain and prevent exit)
- Wilds (motivation: to contain hidden things)
PAUL BUNYAN HIGH SCHOOL
CULVER CEMETERY