Most of the game takes place between here and meeting with Jerrison. The time can fluctuate between night and day, with each having different information to learn.

Jerrison’s Shack

Jerrison lives in a run-down shack outside of the nest while banished. The player can check in with him at any point to get missed information, context about the world, and hints/leads for players who are stuck.

Crowfolk Bazaar (Day)

During the day, the Bazaar is a bustling hotspot of the Nest. Crowfolk talk with each other, eat, and purchase various goods here. Aria can watch different exchanges take place, writing down notes in order to replicate and eventually translate what they are saying. It’s relatively safe, although the Crowfolk may be wary of Aria and not speak to her unless she learns how to talk with them. Most of the information Aria gets here is related to how to speak to Crowfolk, their general mannerisms, and information about the world.

Crowfolk Bazaar (Night)

At night, the Bazaar is much more dangerous. Thieves and criminals silently roam the streets looking for new prey. Aria has to be much more alert during this time, as she could easily fall victim to a murder of Crowfolk. By using what she’s learned in the Bazaar during the day, she can barter for information about where to proceed, such as alleys with strange vendors or a group of Crowfolk connected to the Raven Tower. She also is able to start learning about the criminal underbelly of the Nest, and begin unraveling the mystery around Jerrison’s exile.

Raven Tower

Once the player has learned about Jerrison’s innocence and the existence of the Raven Tower, the next section of the game begins.