Meeting Jerrison

Player explores the ruins for a bit before Jerrison starts making a lot of noise, kicking off the sequence where Raven Guards break his wings.

Making The Splint

The player explores the ruins, searching for pieces of wood and cloth in order to make a rudimentary splint for Jerrison. Aria writes notes about the ruins she’s in.

Carrying Jerrison to Safety

After getting materials together, the player helps Jerrison up and to a shack where he’ll stay for the rest of gameplay

Entering the Nest

Jerrison guides Aria to the Nest, but she can’t just walk in. There is a puzzle related to a line of Crowfolk attempting to enter the Nest. By taking notes around what works/what doesn’t, the player replicates the actions of the successful Crowfolk, gaining access to the Nest.